Last Modified : August 29th, 2015
graphicxtras.com > Photoshop patterns etc > Cloud by Andrew Buckle
100 Cloud patterns for Adobe ® Photoshop CC 2015 2014 CS3 CS5 CS1 CS2 CS6 7 CS4 14 13 12, psp, Elements, GIMP, Painter and others. Cloud patterns for Photoshop CC CS4 CS5 CS6 2015 elements Affinity Photo inc. weather, stormy
Many different cloud patterns for Adobe PS and others are included in the set such as sketchy, gray, rough, outlines, solid, cartoon and many more.
All are amazing artworks, seamless and can be used with any size of work. You can also combine them multiple times to create 1000s and 1000s of other unique sky related artworks.
All by Andrew Buckle / graphicxtras.com, all for commercial use, royalty free, world wide use, no credit required, no time limit. Use them to create items for sale, use them to create logos, backgrounds, overlays, frames, adverts, packaging, mugs, posters, documentation, illustrations and much more
PAT and PNG format files, you receive these on purchase along with documentation and PS actions and gallery and serial.
100 amazing cloud patterns for Adobe ® Photoshop, elements, psp and others PC and MAC OS X.
Commercial use cloud patterns for Adobe PS and others, all are by Andrew Buckle / graphicxtras.com.
PAT and PNG
100 cloud patterns for Adobe ® Photoshop, psp, elements and others.
Many different artworks are included in the set for use on the PC and MAC (Windows / 10.10 10.9 10.8 etc )
On buying the clouds seamless patterns set, you receive the download link to the tiles along with documentation about the installation and basic use of the presets as well as a serial number for any future updates and also a gallery.
PAT and PNG format
Opening them ?
The Photoshop cloud patterns set can be opened in a variety of ways. They are in a two different format for a start - PAT and PNG (you are also supplied with a selection of actions as well as documentation and gallery and a serial number for any future update of this dark and stormy as well as cartoon / sketched sets of work). The PAT files are the native ones for PS and you can quickly open them by double clicking the PAT and the items are then loaded into the preset palette. You can also right click the set and then select the version you want to use - you may have multiple versions listed as well as elements and perhaps even apps that also have filenames with the same association (it does happen). You can also place the PAT files into the presets folder (the main one which will need an admin password) or the user account one in the library section (on the mac) and the appdata folder / roaming on the PC and you will not need an admin password for that. You can also use the preset palette then to select the file by name. If the set has not been added to the presets folder then you will need to use the load / replace commands in PS to search for the files (personally a better option as I keep all my files in a central location, you could also just store them on a secure location perhaps the cloud / CC). You can also do much the same with the presets via the edit menu preset manager in some versions. If you have the files in the PNG format then they are not native format but you can add them to the presets folder either manually one by one by opening the set and then edit menu and define command but you can also use an action to run through the same thing for all the PNGs and load them in one go and this is done via the batch process found in the PS file menu. The reason for the PNGs is that you can also use all the resources in other apps and not just PS so you can use them in Affinity Photo and Photo-Paint as well as vector apps such as CorelDRAW and Inkscape and Apple Pages etc. You can also use them just as layers as well as a source for images as well as a great source for brush strokes as well as displacement maps (if you convert the set to PSD and other formats).
You can use the PAT as a source for layers and you can use the supplied PNG files as a source for cloud patterns in Photoshop. You can create a new layer from the presets palette via the new layer fill content command as well as use the fill command (edit menu) and save the result to a tile the same size as the source tile. The PNG files can be opened via the open command and used as a layer as well as used as layer via the place command. You can also save the result of all these layers to the CC libraries and that means all the artwork is saved and secure. You can combine multiple layers using the same tiles or different tiles and combining the stormy / mild / weather themed artwork in millions of combinations and they can also them be used as a source for new tiles for your work as well as textures and displacements etc
You can use the tiles in a number of ways in PS such as via the 1) edit menu fill 2) fill content 3) layer styles 4) with shapes. The edit fill menu command uses them by selecting the pattern option. With recent versions of PS, you can now also add into the mix scripting which means you have a number of other wonderful tools such as random fill and spiral and also symmetry features as well as brick fill and a number of others. They all work best with the tiles that contain transparency and many of the tiles contain transparency so instead of seeing the results as a dab with a defined edge, the result will be just the actual shape / tile and they can be then combined in millions of ways without the need for blending modes and opacity settings. You can also use them with selections so you can fill only the part of the image you want - say that you want to use the cloud patterns to fill the background sky but not foreground streets or people you can define the selection and then fill the sky with the artwork though the only issue with that is the fill does not have scaling by default though you can use the scripts to scale as well as rotate the items to fill the background. The random fill / spiral / brick fill etc all have a dialog now (in earlier versions it was more hit and miss) and you can set a number of settings such as scale / density / rotation / color etc. Should be noted that the random fill etc work best with smaller tiles than huge ones, especially if you are trying to match the preview with the end result. If you want more flexibility with the scaling of the content, you can use the layer menu fill content. The generated sketch / illustration / cartoon etc filled layer remains live and you can modify the scale of the tiles at any point and also shift the origin point of the tiles as well as combine multiple layers. Those layers can be turned into smart objects (though you lose the instant ability to shift etc) and you can then add live effects / smart filters as well as smart adjustments and also layer effects to the artwork. The tiles can also be used with other layers via the layer styles dialog and you can use them in the overlay as well as the bevel / texture and also the stroke section. For some reason the recent update of the CC styles dialog added a number of features such as multiple shadows but all the tiles can still only be added once though a quick workaround is just to use multiple layers and combine them perhaps with blending modes etc. You can also use the tiles if you select a live custom shape and you can set the tile to the fill as well as the stroke and they can also be scaled (though not rotated)
If you are looking for more information about the cloud patterns for Photoshop and PS elements etc then the best source of info has to be the graphicxtras video channel on Youtube where you can find out how to install them, how to combine, how to blend, warp the items, modify the source material, how to export them, add to CC libraries and much more. Always adding new video tutorials on the Youtube site and if you don't see the information you are looking for, please contact us and I will try and add a video or two on the subject. You can also find a number of our videos on the excellent TipDesk website as well.
Use in other apps
The PNG cloud patterns for Photoshop can be used in other apps as well such as PSP and Affinity Photo and many others. If you wish to use them in PSP then it is a fairly simple task of adding them to the correct folder and the tool will load them from there. The only thing, where are they stored ?? The location can be found and modified via the file preferences section 'locations' and you can add or remove the existing items. The best location would be somewhere on your user account so you don't need to enter an admin password. You can also use the same stormy / sketchy / rough / cartoon artworks in other parts of PSP just by adding them to the folders though in some cases you will have to open the file and save it to a different format such as PSPtube if you want to use them as picture tubes. One of the best new apps to appear has to be Affinity Photo and you can use the tiles in that as well and they can be loaded and used as new layers as well as combined with live filter effects and the like. You can also use the artworks via the gradient tool and also via the fill layer command by selecting the bitmap option so all the items can be quickly scaled and rotated and blended in 1000s of ways as well as modified by some of the unique tools that come with Affinity Photo such as the Mirror tool and Deform. All kinds of atmospheric backgrounds and overlays can be created in seconds and the results can then also be used in tools such as Affinity Designer. The tiles can also be used in GIMP as well as Photo-paint and countless other apps. You can also place them into Illustrator and use them as symbols or brush strokes etc there and you can use the vector trace feature to convert the artwork into a vector for use as perhaps as a swatch.
As you can use the Photoshop cloud patterns in the styles palette, you can also define a new style with those artworks. You can create truly complex combinations with strokes as well as gradient overlays and color overlays as well as bevels and save the result as a new style via the panel. The results can be saved as a new ASL file for future use. You can also save the result of any style to the CC library if you are using it with the CC subscription.
Video timeline use
You can use the cloud patterns in Photoshop video timelines. Create a new layer and then add a overlay via the style menu command to that layer and then go to the timeline (found via the window menu) and twirl open the options for that video layer such as position and opacity and (layer) style. Click the style enable button (a timer icon) and you can apply keyframes for the style changes. You can change the scale of the tile overtime or have the artwork shift from right to left as if the wind is blowing the art across the video. A really quick way to create some interesting tile effects is to use them with layers and comps as the styles dialog is fairly clunky and in the way when it comes to modifying settings, a little preparation can go a long way to make for a less stormy video production. As you can add multiple layers with different blending modes and opacities to create far more interesting video effects and work. Once you are happy with the video animation you can then render the video to a number of formats and the results can then also be used on the web as well as imported into tools such as After Effects.