graphicxtras.com > BEST Patterns for Photoshop CC 2015 CS6 CS5 CS4 Elements PSP Affinity Photo inc. Xmas / arrows / spirals / swirls
On purchase, you are given full extended license, commerical use, all royalty free, all are by this site. Many different sets are available. They are for use in Photoshop and PSP and Affinity Photo and Elements and virtually all apps. They are in generally in PNG format and PAT format. Seamless tile artworks for all your projects. Easy to add and apply in seconds to any image. Hi-rez. Dramatic and colorful and unique. You can also use them as a great source for layers and images as well as presets such as brushes and displacement maps and textures and distortions. You can combine them in millions of ways as well as change the color and add elements For use on PC and MAC. On purchase, you receive the set along with documentation and gallery and serial and actions. You can see all our videos about the products via youtube.com/graphicxtras channel. Free items also on the pages throughout sections
If the set includes PNG then you can use the tiles in
PS CC (2015 2014) CS 6 5 4 3 2 1 Elements 14, 13, 12, 11, 10 to 1 and standalone 16 - 6
3D Studio Max
PaintShop Pro X8 X7 - PSP 8
and many more
In most sets you receive the files in PNG format along with the PAT format files (please check the descriptions) and the set also includes in many cases, actions along with documentation and gallery and serial number
You can use them in commercial work as well as personal. You can use them without restriction. You can use them without time limit. You can use them without credit. All the artworks are by graphicxtras.com / Andrew Buckle. You can use them to create logos, books, overlays, backgrounds, adverts, Xmas cards, textiles, fabrics, mugs and much more. Any questions, please contact us via our contact page (email, twitter, youtube etc)
Really depends on the format of the files as many of the sets contain different combinations of files, some are PAT and PNG, some are solely PNG and some are solely PAT and some are EPS for any size of work. OK, so best start somewhere. With PAT files, the best way to load them is to just double click the files and the tiles will be added quickly into the presets panel. You can also right click the set and then select the PS option and perhaps select earlier or elements etc but that depends on how many apps you have installed (for me, it is always a mess of different versions so I have to be careful which version to select). Another option is to place the PAT files into the presets folder but that does require admin privileges whether you are on the PC or MAC. You can also place the PAT files into the library section on the mac and the appdata section on the pc and they are user accounts and require no privileges and the files will then appear in the right side menu list of the preset panel. You can also use the same menu to load and replace the sets (load appends the items and replace replaces the existing set). Alternatively, you can use the same menu in the edit menu preset manager. The presets panel only is displayed though while you are actually using one of the tools that has a tiles feature such as with the stamp tool and the new layer fill content etc. The PAT format files are generally only for PS and PS Elements, not aware of any other apps that can use that format but you can always open them using the useful Preset browser tool Breeze from Tumasoft and that enables you to open the items and then save them as PNG and other formats.
The sets generally also contain PNG format files or EPS (vectors). Actually most of them do but the first few sets I created did not and they only contain the native format. The PNG files are probably a whole lot more useful as you can use them in PS and PS Elements as well as PSP and Affinity Photo etc but how you load them does vary from app to app. In PS, open the PNG file via the file open command or the place command (linked or embedded) and then use the edit menu define pattern command (or use the define brush command if you want to save them as a stroke instead or just use both). This can be done one at a time. The set does contain a set of actions which can be used to define an entire folder of the files as well as add some variations. You can process the action as a batch via the file menu and batch process feature of PS and that will make things a whole lot quicker than doing the add one by one. You can also use the action panel yourself and define a similar action and that means you can add in variations as well such as perhaps scaling or rotation transformations. Once you have defined them then you can use them. Firstly you must, as before, select a tool that displays the presets panel. As they are PNG files, it might be a good idea to go to the right side menu of the preset panel and then select the save command and save all the files to a new PAT file. Should be noted that it works best if the file does not have too many presets (40 or so seems fine) but they can be a little drag on startup if you have 100s of items added to the panel. The files can also be saved into the CC library and this means all the resources are securely saved on the Adobe server and are part of the cloud. Useful as well so you can use them in other projects as well as quickly recall them at any point and also use them in Illustrator. You can also, as mentioned, load them into other apps such as PSP and this can be done by adding the files to the correct folder (the location can be found via the file preferences and locations section) and they can be used as other resources as well such as PSPtubes. You can also load them into tools such as Affinity Photo via the gradient and fill layer command. Other apps such as Photo-paint etc can also use them as tiles (Photoimpact comes to mind also)
OK, once you have them loaded into the preset panel (by PAT or PNG) what can you do with them ? You can use them in a number of different ways in the app such as via the fill command found in the edit menu as well as via the new layer fill content and via the layer styles (used as overlays as well as strokes and textures via the bevel section). You can also use them via stamp tool found in the toolbox. You can also now use them with the shapes and fill and stroke (solid color as well as gradient). You can also use them with the paint bucket tool. Of course, as with most things in graphic apps, the resources can also be used by most of the other tools as well so they are not just limited to those number of ways such as adding the seamless tiles and then using that result with the art history tool and history tool or perhaps combining the seamless tiles with other effects in actions and also just combining the results of the seamless tiles with effects and more. They do not have to remain as is. They can also be used with the paint bucket tool found in the toolbox though that offers little more than the fill other than that you can add the tiles to a localized area (you can do much the same in the fill by using selections). Sadly, there is no scaling or rotation feature either. You can use the paint bucket tool with the background as well as multiple layers to build up all kinds of complex artwork. The layers can then be manipulated further with layer effects / adjustments etc added as well as smart filters (if used as a smart object)
The edit menu fill command needs the patterns option to be selected in the dropdown. You can use it as is and just use the current selected item in the preset panel. One problem with the fill command is that there is no scaling feature in the default state. However with the latest releases of the fill command, you can now combine the fill with scripts. In the earlier version of scripts the only way to scale the result was either to do it after the event or tweak the scripts (which were not too complex but still a little more fiddly than just accessing the scale setting from a dialog). With the latest versions of the scripting there is now a dialog and you can set a number of settings to modify the tiles such as color / brightness and density and much more and also max and min scaling and also rotation. Adobe ® Photoshop ® for some reason is still pretty clunky when it comes to rotation and freeform tiles etc say compared with apps such as Affinity Photo and Manga Studio. Anyway, scripting does allow for a lot of variation and you have a small selection of scripts to play with such as brick fill and random fill and symmetry and along a path. You can use them with layers and that is my favourite way of using the scripts. You can always remove the layers as well as use the layers in combinations and with effects etc. The scripts (personally) work best if the tiles have transparency otherwise you just end up with a lot of square dabs and that doesn't look that attactive though you can always add some post processing blurring of the edges etc. If you have transparency in the tiles, the tiles all lay on top of each other in a far more pleasing manner. The scripts dialog also seems to work best if the tiles are fairly small. If you have a super large Photoshop pattern tile then the script dialog preview rarely matches the result. You can change the rotation, color etc and then just click ok. You can run the script / fill multiple times to create all kinds of wonderful work and the results can also be blended with effects and adjustments to create truly unique artworks.
You can use them as a totally separate new fill content layer. This is done via the layer menu and new fill layer. You can also add gradients and solid color. You can add one or multiple layers (sadly not at the same time). You can, however, shift the origin of the layer as well as the scaling of the tiles. If the layer has transparency, you can load more fill layers and see the underlying imagery below. You can also add effects and filters and adjustments to modify the fill content. The fill content can also be turned into a smart object. The work can also be quickly saved to the CC library and can then be recalled in seconds via that panel.
You can also also use them in layer styles dialog found in the layer menu. You can add the tiles to the bevel / texture section as well as the overlay and also the stroke section. In all cases, you can scale the items (unlike the fill). You can combine the style elements with others such as the gradient overlay and glows etc. You can also re-color the items via the color overlay. You can, with CC 2015, now use them with multiple shadows and multiple glows but for some reason the tiles are the only section that has no multiple elements - hopefully with CC 2016 that will be changed. They can be added to layers as well as shape layers and also other resources added to a layer such as any brush strokes. You can also save the styles to the CC library for future use. You can also combine the results of these with a layer and smart objects and use with smart filters and smart adjustments where all these settings can be changed and tweaked and re-combined in millions of different ways and the results can also be save to a PSB file for each of use in other projects. You can use them also with text / type
They can also be used with the stamp tool so any selected tile can be painted on a scene using the current selected brush stroke. You can use them with different opacity and blending modes. You can add the tiles to a small area of the image or to the entire image, you can add the strokes to different layers and much more.
The tools can be used in different color modes as well as just RGB and you can use them in 32bits per channel as well as standard 8bit. You can also use them in split channels (you cannot use them in separate selected channels).
You can use them but you can always export the results of any layer or source file or changes for use with other apps by using the CC libraries or pasteboard if you want to use them in Illustrator but you can also simply export them via the export menu or the save commands to PNG or TIFF or PSD etc format. You can also use the defined size of the tile (just by hovering over the tile) and creating a new document - fill that with the tile and then you can flatten the result and export as PSD and use the result as a displacement map / texture / conte / glass distortion etc in PS as well as use those in other apps such as PSP and Affinity Photo.
If you are on the mac then I would definitely recommend that you check out the excellent Affinity Photo and Affinity Designer. You can load the PNG patterns into the application via the fill layer content (select bitmap fill option) as well as via the gradient tool. The bitmaps can be scaled and re-colored and effects added to the layers and the layers / bitmaps can also be rotated and modified in other ways. You can also rasterize the layer and then use it as a normal layer which can have brush strokes and other presets added. You can also use the powerful blending modes in the tool to rapidly combine multiple bitmap fill tiles. The results can then be saved for use with other applications such as PS and Adobe ® Photoshop ® Elements.