How to use displacement maps as Photoshop textures tutorial > Photoshop Displacements > Tutorial on how to use displacement map PSD files as a source for textures in Photoshop

Displacement maps as a source for Photoshop textures tutorial

Format for displacement maps / textures

They are seamless tiles on (you can find many of them on the maps page). They are all in PSD format for use in Photoshop as well as PSP and many others


Texturizer Filter / displacements in Photoshop

Use the gallery effect via the filter menu 'texturizer' and then select from the right side dropdown menu to load a displacement map / PSD / texture. You can change the relief and the scale etc. You can add this effect once or multiple times as well as add adjustment layers to re-color.


Displacement maps and layer effects / textures in Photoshop

Another option would be to define the PSD file (open the document) and then edit menu define pattern. Once defined as a pattern, you can then select a rectangle shape layer or any other layer and then go to the layer menu and select the layer styles and select the bevel option and then the texture sub option and select the pattern and set the scale and depth. You can modify this even further via the main bevel section by changing the shading angle, soften structure value, the glass contour for the shading as well as modes etc You can then also re-color the artwork using adjustment layers etc. You can then combine the texture with smart filters (if the object has been set to a smart object) and use filters such as plastic wrap, water color etc You can also duplicate the said layer as well as add transformations such as rotations etc


Video tutorial

Tutorial on using displacement maps for textures [Youtube]