100 Spiral brushes for Photoshop CC CS3 CS1 CS5 CS6 CS4 7 6 Elements 2014 PSP Painter GIMP Xara, etc includes tangled and textures, embellishments, mirrors, art nouveau, tiles and many more.
PC and MAC OS X.
The Spiral Photoshop brushes can also be used as a layers and normal images as well as be used as smart objects and used in video timelines and more. They can be modified, distorted, effects applied, layer effects applied, exported and much more.
Commercial (CU4CU) use. Use to create items for sale such as books, logos, documents, web pages, adverts, videos and much more.
On buying the set, you receive the ABR and PNG along with documentation and a gallery and a serial number for any future updates. FREE download for you to tryout
All the sets below are also USD $5.49 , all for use with Photoshop, PSP, GIMP etc. The sets all include the sets either in PNG and / or ABR (varies from set to set), all 300 DPI, and all are for commercial use. To see the items included, click the gallery links.
You can find all our videos via the graphicxtras channel on youtube. You can find the videos about how to load, how to install them, how to add the strokes to layers, how to modify them, how to use visual effects to them, use in PaintShop Pro etc.
CC Creative cloud + CC (2015 2014) CC CS6 CS5 CS4 CS3 CS2 CS1 7 6 and elements 13 - 1 and standalone 15 - 6
PaintShop Pro X7 X6 X5 X4 etc
3D Studio Max and many others
You can use them as commercial / personal projects, you can use them to create new items that can be used in turn as new strokes for sale etc (CU4CU). You can use them to create logos, books, documents, web pages, scrap booking, textiles, adverts, mugs, plates, posters etc. Literally you can do virtually anything with the sets.
You do not have to add any credit and you can use them without time limits and you have world wide use.
The only thing you haven't got is exclusive rights to the set, these are all non exclusive.
You can use them via the Adobe PS (extended) 3D tools (if you have Adobe creative cloud subscription). Add to a layer or open the PNG image via the place command. Select the new 3D extrusion from selected layer or new mesh from layer commands to create a 3D graphic.
The 3D image can be re-model-led using a number of 3D features included in the application. You can also save the '3D' model via the 3D menu export layer command as well as print to a 3D printer (if you have one). Adobe are regularly adding updates to the app for the 3D section, especially for printing (hopefully one day I will even get a 3D printer, who knows - like the sound of the new HP tools)
You can export to Collada DAE, Flash 3D - FL3 format, Google Earth, STL and Wavefront OBJ and then things can really take off. PS is a useful starting point for modelling but it will never beat some of the main applications such as 3D Studio Max, Lightware etc but at the same time, the learning curve for the work is not perhaps as steep.
Using them as layers by using the place command in Adobe PS, you can combine multiple layers as well as duplicate the same layers to create 1000s of unique graphics. The layers can also be re-arranged as well as merged or the visibility set to hidden.
As layers, they can be used as powerful smart objects in Adobe PS and can be transformed, modified and more and combined with smart filters (which can be removed or changed at any point in the creative process). The smart objects etc can also be quickly added to the libraries feature that is now included in the Adobe Creative Cloud subscription.
The layers can also be combined with layer styles to add drop shadows and pattern overlays and bevels as well as inner shadows and color overlays and glows and more (you can also turn them into metal effects and plastic effects and gels and millions of other styles - many can be found on this site as well as around the web).
The strokes can also be used with layer comps where the position and the opacity as well as the layer effects can be manipulated at a click of the comp palette.
The ABR can be loaded into Photoshop by double clicking the ABR and this loads them into the current palette along with all the previous presets. You can also right click the ABR and then select the open command (it is probably the same as the default setting but you can never be certain as the association can be changed by other applications).
The ABR set can also be placed into the presets folder of Adobe ® PS and elements and then they can be loaded quickly via the right side menu of the palette by name. You can also use the right side menu load / replace command to load and replace them in the palette. You can use the Adobe PS preset manager found in the edit menu to do the same. If you change your mind, you can also just select the reset command and re-load all the default items. The PNG files (if included) can be quickly added to the palette via the define command found in the edit menu and you can also then just save all those items (as well as any variants) to a new ABR file.
Once loaded into Adobe PS and elements, they can be selected via the palette and used with most of the preset tools such as clone tool, art history tool, history tool, smudge tool, blur tool, dodge tool and others Tutorial showing how to load the ABR into PS
You don't have to use them solely in black, just set the color of via the toolbox foreground color. Even better, use them on a layer and you can apply them using the layer style colors which means they can have patterns and gradients and glows and shadows added.
The color can also be modified via the palette where you can set a jitter between the foreground and background color. Once you have applied the dabs then you can use visual effects (oil paint, paint daubs filter etc) as well as other strokes and they can radically change the color.
You can also use adjustment layers to further modify the color such as photo filter, hue and saturation, gradient map etc
With the latest creative cloud, you can also add the adjustment layers as smart adjustments if the strokes are added as smart objects / layers. You can then modify the smart adjustment at any point and the adjustment is only for that layer / object and not any of the other underlying items
The PNG images need to be opened via the open command in Corel PaintShop Pro ® and then select the tools and display the presets palette, you will find the commands to save the current selection as a custom tool.
If you are using Corel Painter, load the files and then use the preset controls and capture dab to use the images in Painter. You can also use the PNG images as a source for amazing hoses / nozzles in Painter
If you wish to use them in Affinity Photo then you can load them via the file open command but to use as strokes, simply go to any of the current artwork used by the various paint tools and edit one of those or perhaps duplicate an existing one and then add one of PNG files to the nozzles. Remove the existing one and then modify the jitter / sizing / spacing etc as required for your new item.
You can use them in RGB as well as CMYK and LAB and other color modes, you can also use them in 8bit, 32bit, 16bit etc Use them to create truly stunning color effects in all these image modes. Change the color mode for the image via the image menu.
Some of the effects are not available in 32bit mode and also when you revert back to 8bit some of the color may be lost but the HDR toning option does allow for a wide range of colorful modification. The 32bit mode is probably the best way to add the presets as you can achieve some really interesting effects / art especially when combined with tools such as gradients.
You can use them in RGB single composite image but you can also add them to the individual channels such as the red channel and green channel etc or just totally ignore a particular color channel. Select the channel via the channels palette. You can also do the same in CMYK and LAB etc and add the strokes to the cyan and magenta yellow etc. Use the presets in different positions and different sizes and perhaps combine with different effects in each of the channels.
In some cases it might be easier to work with the channels in indvidual image files such as a red image and a green image etc and this is achieved by using the split command. You can merge all the images and strokes back into a single image via the merge command also found in the channels palette