How to add 3D extrusion to Photoshop shapes tutorial

Learn how to make / add / create 3D extrusions from custom shapes in Photoshop CC 2018 2017 2015 CS6 CS5 etc tutorial.

Create 3D extrusion in Photoshop

how to create 3d extrusion from selected photoshop custom shapes
  1. Select the Photoshop custom shape tool in tool bar

  2. Select a design from the presets panel and create a shape layer

  3. Go to the 3D menu in Photoshop

  4. New 3D extrusion from selected layer (Photoshop shape layer)

  5. Modify the 3D extrusion by using the transformation tools as well as via the properties panel (window menu).


Video tutorial on the subject by (youtube)


Basics : basicCreate a vector design (set the color etc as required via the shape option). Go to the 3D menu and use one of the selected path / mask etc options (or use repousse for the Photoshop 3D extrusion if you are using an earlier version of PS). It should be noted that some of this functionality may not be available if you are using an older machine as the tools may just be disabled.


Note, there is no way this single page can give all the possible ways to use the tools in this area of PS (probably a whole book could be written about the subject)


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Key panels and controls : keyThe key panels are the properties and the Photoshop 3D panel and layers panel and also the various transformation controls to rotate the object, roll the object, scale the object etc or orbit the camera, roll the camera, pan the camera if you are using an earlier version of PS


Properties panel : key panelsYou can use the properties panel (notice that if you are using an earlier version of Photoshop then this is the Repousse panel but it is much the same thing) to modify the generated extrude such as using one of the presets or modifying the depth and twist and scale settings as well as bevel and deformations for the artwork layer.


You can also modify the environment, scene, current view, lighting for the Photoshop 3D extrusion as well but these have to be selected in the 3D panel before those properties become available. The lighting panel is great for casting different lights and shadows depending on the cast settings of the model.


Depth : depthSelect the shape in the panel, not the scene or environment etc.


You will then see the depth setting for the Photoshop 3D extrusion (it seems to always be a very large value and rarely the value I actually want to change the depth via the slider or the edit field. Once on the field you can also use the up and down keys. You will see the model change as you change the depth.


Deform : deformYou can also go to the deform section of the properties panel and change the depth as well as add a twist and taper as well as bend and shear and angle for the model.


You can also change the axis which can also make quite a dramatic change to the model.


Bevels : bevelYou can also go to the cap channel and change the bevel width and angle as well as contour and also inflate angle and strength and that can make quite a difference to the end result of the added 3D extrusion in Photoshop. You can also use the interactive controls that hover over the model. The contour is also a useful way of changing the model in seconds.


Sketch styles added to your vectors : sketchYou can also use the scene section for interesting preview renders with the added 3D Photoshop extrusion such as adding sketch styles, cartoon styles to the model which can then be used in your final image if you prefer those to the more clinical default style.


All kinds of wonderful models can be generated this way (though they are never going to replace a dedicated modelling application). These settings are all live while the layer is selected so they can be modified again and again via the properties panel. You will notice that it is a single model so how can you extend the design to include a little more to the artwork and potential usefulness of this features ?


Transformations for the camera : transformGo to the transformation tools along the top and select and apply. Should be noted that is for the camera so you can roll the camera as well as pan and slide and zoom etc. You can then make it seem that the model has been rotated as well moved closer to the camera.


The camera can also be modified by selecting the camera / current view and then using the properties panel to change the FOV and depth of field etc


Duplication : duplicateYou can use the menu to duplicate the existing object. You can then independently modify the art with the transformational tools as well as the deform settings to add and inflate the bevel etc.


For example, go to the panel and then select the shape 1 and then right click and then select the duplicate objects or instance objects. Duplicate means a disconnected object based on the selected item. The instance means any changes to the master will be reflected in the instances.


Group : Drag both models together in the panel and select both and right click and select the group objects command and the two (or multiple models) will then be added to a single group.


You can then modify the lights and camera to modify the two or multiple models at the same time to create amazing Photoshop 3D extrusions


Export model : Once you have created your model / 3D Photoshop extrusion, you can now export the 3D layer and save it to a number of formats for use in other applications such as Smith Micro Poser or Daz Studio or Lightwave. You can save it in OBJ format as well as DAE format, Flash and many others


Of course, you do not need to use the extrusions in other applications, you can also use them as normal layer in Photoshop. You can rasterize the layer via the layer menu and rasterize.


You can then add effects, adjustments, layer effects etc to the rasterized model. You can also render the layer (I must admit I rarely have the patience for the rendering when I generally will modify the end result but that is just me). As the artwork is a normal layer, you can just use the result as an interesting depth map


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