How to add 3D extrusion to Photoshop shapes tutorial

Learn how to make / add / create 3D extrusions from custom shapes in Photoshop CC 2018 2017 2015 CS6 CS5 etc tutorial.

Create 3D extrusion in Photoshop

how to create 3d extrusion from selected photoshop custom shapes
  1. Select the Photoshop custom shape tool in tool bar

  2. Sekect a design from the presets panel and create a shape layer

  3. Go to the 3D menu in Photoshop

  4. New 3D extrusion from selected layer (Photoshop shape layer)

  5. Modify the 3D extrusion by using the transformation tools as well as via the properties panel (window menu).

Create a vector design (set the color etc as required). Go to the 3D menu and use one of the selected path / mask etc options (or use repousse if you are using an earlier version of PS). It should be noted that some of this functionality may not be available if you are using an older machine as the tools may just be disabled.

 

Video tutorial on the subject by graphicxtras.com

 

 

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The key panels are the properties and the 3D panel and also the various transformation controls to rotate the object, roll the object, scale the object etc or orbit the camera, roll the camera, pan the camera if you are using an earlier version of PS

 

You can use the properties panel (notice that if you are using an earlier version of PS then this is the Repousse panel but it is much the same thing) to modify the generated extrude such as using one of the presets or modifying the depth and twist and scale settings as well as bevel and deformations for the artwork layer.

 

You can also modify the environment, scene, current view, lighting as well but these have to be selected in the 3D panel before those properties become available. The lighting panel is great for casting different lights and shadows depending on the cast settings of the model. You can also use the scene section for interesting preview renders such as adding sketch styles, cartoon styles to the model which can then be used in your final image if you prefer those to the more clinical default style.

 

All kinds of wonderful models can be generated this way (though they are never going to replace a dedicated modelling application). These settings are all live while the layer is selected so they can be modified again and again via the properties panel. You will notice that it is a single model so how can you extend the design to include a little more to the artwork and potential usefulness of this features ?

 

You can rotate the existing model and scale the existing model layer but if you want to add to this artwork, you can use the menu to duplicate the existing object. You can then independently modify the art with the transformational tools as well as the deform settings to add and inflate the bevel etc.

 

You drag both models together in the panel and select both and right click and select the group objects command and the two (or multiple models) will then be added to a single group.

 

You can then modify the lights and camera to modify the two or multiple models at the same time.

 

Once you have created your model in PS, you can now export the 3D layer and save it to a number of formats for use in other applications such as Smith Micro Poser or Daz Studio or Lightwave. You can save it in OBJ format as well as DAE format, Flash and many others

 

Of course, you do not need to use the extrusions in other applications, you can also use them as normal layer in Photoshop. You can rasterize the layer via the layer menu and rasterize.

 

You can then add effects, adjustments, layer effects etc to the rasterized model. You can also render the layer (I must admit I rarely have the patience for the rendering when I generally will modify the end result but that is just me). As the artwork is a normal layer, you can just use the result as an interesting depth map

 

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