Create brushes from patterns

How to create new brushes from Photoshop patterns tutorial in CC 2018 2017 2015 etc.

Tutorial steps

how to create new brush using photoshop patterns
  1. Apply Photoshop pattern design (fill layer, styles, edit menu fill etc) for the brush stroke - select a seamless tile pattern

  2. Edit menu in Photoshop

  3. Define brush

  4. Brush name

  5. OK

  6. Apply brush stroke via brush tool etc


Video tutorial on the subject by (youtube)


If you have the PAT files then you can access the tiles a number of ways and my favorite is always the fill content as you scale it.


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Fill menu to make strokes : fillYou can also use fill menu and that has its uses as you can also use scripts to create some truly random designs which can be then also added as new stroke presets. You can also use the layer menu and fill content as well as styles - each have their uses and ways of creating stroke presets in your projects


Go to the edit menu and select the fill command and then set the dropdown to patterns and then click the scripts and select random fill and select a tile to use (best works with tiles with transparency) and then run that scripts with color randomness etc. You can then define that result as a new stroke. You can apply the scripts multiple times to create ever complex spray designs


Fill content approach: fill contentGo to the layer menu and new fill layer content and select the tile option. You will see the fill panel. You can select one of the tile presets. You can also load additional resources by going to the right side of the presets panel and using the load command / replace command. Select one of those presets and then set the scale via the scale slider.


The scale option means the tile can be really small (you can go down to a very low value) as well as you can make a very big tile though if you push the scale beyond a certain limit you will find the image will become very poor. While the panel is still active, you can then go to the actual layer and interactively drag and shift the tiles up and down so you can align the design to the image as required. Once you are happy with the layer content then you can click ok and continue with the artwork as a layer in the layer panel.


Adding masks as a great modifier for strokes : As it is a layer, you can now go to the layer menu and layer masks and reveal all and you will have a little layer mask thumbanail appear next to the tile content layer. Select that thumbnail in the panel and then go to the strokes tool and apply to the main image in black (to hide) or gray (to only half hide or show) or white (to reveal). Note that it will not modify the content, you are only applying the stroke to the mask. You can also use other tools such as effects or pixel shapes or gradients to add to this mask for the fill content. You can apply multiple strokes and designs to modify the mask. The fill content is still as before but the displayed layer will now be different. If you want to create a very basic frame then it is very easy as you can go to the rectangle tool and set the fill color for the rectangle to black and apply it as a pixel fill to the mask - instant frame. You can create all kinds of complex masks. Say you want to create a mottled edge around the edge of the content, you can use the mask and the ellipse tool to add multiple ellipses to the mask (in black) and you will see spots appear around the edge of your design.


Once you are happy with the end result of all this editing, you can then go and use the edit menu and define command to save it as a new tile preset for your projects. You can also flatten the fill content and then use effects such as oil paint or poster edges etc and then modify the design in other ways before againing saving it to the panel again for future work


Fill command approach: As mentioned, you can also do much the same thing with the fill menu in the edit menu but the only reason it is second, it lacks a scaling feature. With the most recent releases of PS, it has something even more and that is scripting and scripting means you can create 1000s and 1000s of amazing strokes for your projects using even only one tile design. The key thing here is that you create a layer (as layers can have masks and that makes them even more flexible and open to experimentation and great for removing any edges)


Create a new layer and then edit menu and fill and select pattern from dropdown and click the script to On and select random fill. Select a tile before you go any further (tiles with transparency work best here) and click OK. Set the scale and density (set high to fill all of the layer) and set the color randomness and brightness (set high). Set the stroke foreground color to black and then paint around the edges of the layer to remove the seams from the design. Add some roughness or blurring to the layer mask. Now go back the actual content by clicking that thumbnail instead of the mask and then go to the edit menu and define command to store it as a new stroke preset for your use.


Settings and stored presets : You can then go to the settings panel for that preset and modify the spacing and dual (super useful) as well as color dynamics and opacity and size etc and then define that as a new preset with all those settings for use with your required tool


You can use this approach to create 1000s and 1000s of unique tools for your projects from a simple set of tiles.


You can use the preset in all of the toolbar tools such as clone, art history, etc


Keywords : How to create a brush from Photoshop patterns tutorial



Andrew Buckle, Maidstone artist, tel: +44 1622 / 688 375 E-mail: support@